Many LÖVE loaders (including STI) expect a Lua export from Tiled, not the raw .tmx file at runtime.

Steps

  1. Build and save your map in Tiled (TMX or TMJ is fine while editing)
  2. Inspect/validate it in Ase2Game Tile Map Tools to catch missing assets early
  3. In Tiled choose File → Export As → Lua files (*.lua)
  4. Copy the Lua file and image dependencies into your LÖVE project

Tips

  • Re-export after map changes — don’t hand-edit the Lua unless you must
  • Keep relative image paths stable between Tiled and your game folder
  • If something fails to draw, check tileset image paths first

Related: STI guide ·TMX to JSON