Using Aseprite with Phaser 3
Ase2Game reads your .aseprite file in the browser, keeps animation tags and frame timings, then builds a texture atlas and animation setup code. No Aseprite CLI and no upload.
- Drop your .aseprite or .ase file above.
- Preview tags, then generate assets.
- Download the ZIP (PNG + JSON + JS) or copy the helper.
- Load the atlas in preload, then call the create*Anims helper.
Tip: Use nearest-neighbour filtering (the helper sets NEAREST) so pixel art stays sharp.
Related docs: Phaser textures & atlases