Using Aseprite with Phaser 3

Ase2Game reads your .aseprite file in the browser, keeps animation tags and frame timings, then builds a texture atlas and animation setup code. No Aseprite CLI and no upload.

  1. Drop your .aseprite or .ase file above.
  2. Preview tags, then generate assets.
  3. Download the ZIP (PNG + JSON + JS) or copy the helper.
  4. Load the atlas in preload, then call the create*Anims helper.

Tip: Use nearest-neighbour filtering (the helper sets NEAREST) so pixel art stays sharp.

Related docs: Phaser textures & atlases