Using Aseprite with MonoGame
Ase2Game reads your .aseprite file in the browser, keeps animation tags and frame timings, then builds TextureAtlas XML plus a PNG sheet. No Aseprite CLI and no upload.
- Drop your .aseprite or .ase file above.
- Preview tags, then generate.
- Copy the XML or download the ZIP with PNG + XML.
- Point Content at the texture and load the atlas as in the tutorial.
Tip: The tutorial Animation class uses one delay per animation; mixed Aseprite timings become an average.
Related docs: MonoGame AnimatedSprite chapter