Using Aseprite with MonoGame

Ase2Game reads your .aseprite file in the browser, keeps animation tags and frame timings, then builds TextureAtlas XML plus a PNG sheet. No Aseprite CLI and no upload.

  1. Drop your .aseprite or .ase file above.
  2. Preview tags, then generate.
  3. Copy the XML or download the ZIP with PNG + XML.
  4. Point Content at the texture and load the atlas as in the tutorial.

Tip: The tutorial Animation class uses one delay per animation; mixed Aseprite timings become an average.

Related docs: MonoGame AnimatedSprite chapter