Using Aseprite with Raylib

Ase2Game reads your .aseprite file in the browser, keeps animation tags and frame timings, then builds a PNG sheet and a header-only C helper. No Aseprite CLI and no upload.

  1. Drop your .aseprite or .ase file above.
  2. Preview animations, then generate.
  3. Copy the .h or download the ZIP with PNG + header.
  4. Include the header, load the texture path, then Play / Update / Draw.

Tip: TEXTURE_FILTER_POINT is set automatically so pixel art stays crisp.

Related docs: Raylib cheatsheet