Using Aseprite with Raylib
Ase2Game reads your .aseprite file in the browser, keeps animation tags and frame timings, then builds a PNG sheet and a header-only C helper. No Aseprite CLI and no upload.
- Drop your .aseprite or .ase file above.
- Preview animations, then generate.
- Copy the .h or download the ZIP with PNG + header.
- Include the header, load the texture path, then Play / Update / Draw.
Tip: TEXTURE_FILTER_POINT is set automatically so pixel art stays crisp.
Related docs: Raylib cheatsheet