Ase2Game Tile Map Tools helps you inspect and validate a Tiled project locally, then points you at a practical LÖVE loading path — starting with STI (Simple Tiled Implementation).

Recommended flow

  1. Drop your map into Ase2Game Tile Map Tools and fix missing assets / validation errors
  2. Select target platform LÖVE2D
  3. Export a Lua map from Tiled for runtime loading
  4. Load with STI in love.load / draw in love.draw

Minimal STI sketch

local sti = require "sti"

function love.load()
  map = sti("maps/level.lua")
end

function love.update(dt)
  map:update(dt)
end

function love.draw()
  map:draw()
end

Always confirm STI compatibility with your LÖVE version. Details and links live on the STI guide.

Making a LÖVE game? Love Arcade is a future publishing destination for cartridges — complementary to this tooling, not a required step.