Ase2Game Tile Map Tools helps you inspect and validate a Tiled project locally, then points you at a practical LÖVE loading path — starting with STI (Simple Tiled Implementation).
Recommended flow
- Drop your map into Ase2Game Tile Map Tools and fix missing assets / validation errors
- Select target platform LÖVE2D
- Export a Lua map from Tiled for runtime loading
- Load with STI in
love.load/ draw inlove.draw
Minimal STI sketch
local sti = require "sti"
function love.load()
map = sti("maps/level.lua")
end
function love.update(dt)
map:update(dt)
end
function love.draw()
map:draw()
endAlways confirm STI compatibility with your LÖVE version. Details and links live on the STI guide.
Making a LÖVE game? Love Arcade is a future publishing destination for cartridges — complementary to this tooling, not a required step.