Broken tileset paths and invalid GIDs waste hours at runtime. Ase2Game Tile Map Tools runs structural checks locally after you drop in a map or project.
Checks include
- Missing tilesets and images
- Invalid or unresolved GIDs
- Duplicate object IDs
- Suspicious zero-size objects
- Invalid polygon / polyline geometry
Platform-aware checks
Select a target such as LÖVE2D to surface loader-specific guidance (for example STI Lua export expectations) without inventing unsupported claims.
Validation rules are modular so the same engine can later power a CLI and CI.