Broken tileset paths and invalid GIDs waste hours at runtime. Ase2Game Tile Map Tools runs structural checks locally after you drop in a map or project.

Checks include

  • Missing tilesets and images
  • Invalid or unresolved GIDs
  • Duplicate object IDs
  • Suspicious zero-size objects
  • Invalid polygon / polyline geometry

Platform-aware checks

Select a target such as LÖVE2D to surface loader-specific guidance (for example STI Lua export expectations) without inventing unsupported claims.

Validation rules are modular so the same engine can later power a CLI and CI.