Collision bugs are hard to spot in code. Ase2Game Tile Map Tools can overlay object and tile collision geometry on the rendered map so you can verify shapes visually.

What gets drawn

  • Object layer rectangles, ellipses, polygons, and polylines
  • Tile collision objects defined on tileset tiles
  • Selected objects highlighted for inspection

How to use it

  1. Load your Tiled project
  2. Enable Collision in the toolbar
  3. Click shapes to inspect properties in the side panel

Pair this with the validator to catch broken geometry before packaging.