Ase2Game Tile Map Tools helps you inspect and validate a Tiled project locally before you wire it into a MonoGame Content pipeline or runtime parser.

Recommended path

  1. Drop the map folder into Ase2Game Tile Map Tools and fix missing assets
  2. Select target platform MonoGame
  3. Prefer MonoGame.Extended.Tilemaps over the deprecated MonoGame.Extended.Tiled types
  4. Add TMX/TSX to Content (MGCB importer) or parse with TiledTmxParser at runtime

Pipeline vs runtime

Pipeline loading fits shipping builds. Runtime parsing is useful for tools, mods, or rapid iteration. Both need tileset images on the paths Tiled expects.

Objects & collisions

Entity/collision object layers (player spawns, enemies, triggers) are usually read in game code from map objects — validate them here with the Objects overlay and Inspect panel before coding spawners.

Docs:MonoGame.Extended Tilemaps·Migration from legacy Tiled